www.edge-online.com/features/interview-tetsuya-nomura/ (Edge staff June 25th 2007)
(accessed 3rd Nov 2012)
Interview with Tetsuya
Nomura (Final fantasy/ kingdom hearts).
Question
“All the games you
have been director of have tended to move away from traditional RPG interface
towards more dynamic interactions, particularly in battles. Will this be
something that is carried over to the new game?”
Answer
“It’s true we don’t
want to create a classic RPG with a game system driven by command menus. Our
intention with Versus XIII is to
create a more action-oriented system with more intuitive controls, but this
doesn’t mean the entire game will be action. The only firm instruction I’ve
given the team is to look at the best examples of third- person shooter genre,
not in simplistic terms, like controls or mechanics, but in the way they create
tension and mood and incorporate the action within that.
(I picked this out, as
Final fantasy games are one of the big names in the Japanese RPG market, but
what the director is saying is that he wants his team to take influences from
western style games.)
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