Fire emblem’s sprite
are very well animated, each character has an extensive sheet with all
different stages of their battle animations. For pixel art characters they are
detailed so you can tell the difference between characters.
During battle when an
attack is ordered the screen cuts to a one on one battle between your character
and the one you are trying to hit. The character will then perform a dynamic
animation to represent the attack. This is quite different in comparison to
other games of its type at the time it was released. Most of them had the
characters simply jump or wiggle a little bit to signify the attack.
Below is a short video
showing how the battle system works and shows how well animated the sprites
are, especially the mounted combat. They have used an animation technique of
over exaggerating movement to make it more obvious, not just a subtle movement.
Blaz Blue I a more
modern fighting game for the PS3 and PSP and later PS Vita, It is famous for
its completely hand drawn battle sprites. Every single frame is drawn and
nothing apart from some parts of the backgrounds is 3D. Like the animation for
Fire emblem, it is each character has a set of animation sprites.
This is an example of
some of the still frames from one of the characters move set. The movement
affects have been drawn in to give the affect of fast movement or speed
blurring during the animation.
The above video is an
example of the character in the picture in game.
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