Thursday, 22 November 2012

In Game sprites and characters.


Fire emblem
Fire emblem’s sprite are very well animated, each character has an extensive sheet with all different stages of their battle animations. For pixel art characters they are detailed so you can tell the difference between characters.

During battle when an attack is ordered the screen cuts to a one on one battle between your character and the one you are trying to hit. The character will then perform a dynamic animation to represent the attack. This is quite different in comparison to other games of its type at the time it was released. Most of them had the characters simply jump or wiggle a little bit to signify the attack. 

Below is a short video showing how the battle system works and shows how well animated the sprites are, especially the mounted combat. They have used an animation technique of over exaggerating movement to make it more obvious, not just a subtle movement. 


Blaz Blue
Blaz Blue I a more modern fighting game for the PS3 and PSP and later PS Vita, It is famous for its completely hand drawn battle sprites. Every single frame is drawn and nothing apart from some parts of the backgrounds is 3D. Like the animation for Fire emblem, it is each character has a set of animation sprites. 

This is an example of some of the still frames from one of the characters move set. The movement affects have been drawn in to give the affect of fast movement or speed blurring during the animation.



The above video is an example of the character in the picture in game.







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